About
FizzBuzz—A Game for iOS Designed in 48 hrs
While looking for a personal project to challenge myself and learn new skills, I decided on a two-day design (and programming) sprint to create a game for iOS. At the time, the games I found myself playing on the phone most often were quick games that didn’t require much investment in time or effort. Working professionally at the time on D2C or B2B apps that were centered around productivity, I enjoyed the idea of working on a game as a delightful pursuit.