Hi! I’m Elliot, a Designer***


(Design thinking + process)

  1. Reflector
  2. Illumitex—Mobile
  3. Illumitex—Web
  4. Pebbles
  5. For What It’s Worth
  6. Side Projects
  7. About
  8. Email

*1a. who codes and other things. Here for Brand? Motion?
*2a. (titles are hard)
*2b. but don’t worry I’m definitely 
    T-shaped

FizzBuzz—A Game for iOS Designed in 48 hrs




KEY OUTCOMES
• Conceptualized and designed an app under tight time constraints
• Explored mobile gaming
LEAD UI/UX & PRODUCT DESIGNER
• UI/UX Design
• Frontend Development
• Brand Design
• Product Design
TOOLS
• Sketch
• Adobe After Effects
• Adobe Illustrator
• SwiftUI
TIMELINE
2018




While looking for a personal project to challenge myself and learn new skills, I decided on a two-day design (and programming) sprint to create a game for iOS. At the time, the games I found myself playing on the phone most often were quick games that didn’t require much investment in time or effort. Working professionally at the time on D2C or B2B apps that were centered around productivity, I enjoyed the idea of working on a game as a delightful pursuit. 

*Case Study available upon request